Flight of The Phoenix
Tamolin Cubri CL 7
Medium Clawdite noble 6
Destiny 8; Force 8
Init +4; Senses Perception +10
Languages Basic, Bothese, Clawdite, Durese, Ewokese, High Galactic, Huttese, Shyriiwook, Sullustese, Twi’lek
Defenses Ref 19 (flat-footed 18), Fort 18, Will 21
hp 49; Threshold 18
Speed 6 squares
Melee short sword +4 (1d6+2)br> Ranged blaster pistol +6 (3d6+3) or Ranged hold-out blaster +6 (3d4+3) Base Atk +5; Grp +6
Special Actions Born Leader, Shapeshift
Abilities Str 9, Dex 12, Con 13, Int 14, Wis 14, Cha 18
Special Qualities Natural Leader (House of Companions OS:7)
Talents Born Leader, Connections, Inspire Loyalty, Wealth
Feats Impersonate, Linguist (2), Metamorph, Skill Focus (Deception), Skill Training, Weapon Proficiency (pistols, simple)
Skills Deception +17, Gather Information +12, Knowledge (galactic lore) +10, Knowledge (life sciences) +10, Knowledge (social sciences) +10, Perception +10, Persuasion +12, Treat Injury +10, Use Computer +10
Possessions concealed holster, 80650 credits, hold-out blaster, hold-out blaster, medical interface visor, 2 medpacs, short sword, vox box
To create the House of Companionship.
This is a guild of high-society courtesans. She hopes that Companions will become part of the social elite, often accompanying the wealthy and powerful. There is considerable ritual and ceremony surrounding their services, which will to extend beyond sex to nurturing psychological and emotional well-being. Companion training includes social and physical grace, at least some performing arts, and psychology. Companions choose their own customers, and can have ungracious customers banned from any Companionship. A Companion offers his/her charms and sexual pleasures, generally to people of substantial wealth, in return for money and/or other expensive gifts, most commonly jewellery and fashionable clothing, sometimes also property. He/she differentiates from other common street prostitutes by tending to service a few long-term clients, depending on his/her ability to seduce on a number of levels. He/she would also use sex more artistically rather than for a quick means of making a little money, being more entertaining and classy in his/her seduction.
Girls and boys as young as twelve may begin training, which includes a well-rounded education and years of physical discipline, religious study, and the arts. Girls and boys are taught dance, martial arts, calligraphy, how to play musical instruments, and singing. The children undergo rigorous testing on all subjects, and those who fail are sent back to their homes. They are taught the art of love play only upon successful completion of their schooling.
Companions must pass a test in order to gain their registration. To maintain that registration, they must also pass a yearly physical examination conducted at a licensed hospital.
Clients must pay a subscription fee to earn a place in the client registry. The Guild and the Companion must approve of the client. If a client ever mistreats a Companion, that client will earn a black mark in the client registry, preventing him or her from ever securing such services again.
A Companion House is run much like a monastery, protecting its inhabitants and sheltering them from the outside as they undergo their training. The services a Companion performs for the client are steeped in tradition and ritual. A Companion greets a client and bids that client farewell with ceremony, and the act of lovemaking is designed to make each client feel that he or she is special and valued—only one of the reasons an evening with a Companion is so highly sought after. Contracting with a Companion earns the client “an evening of pleasure” that goes far beyond the sexual encounter. A Companion is trained to listen, to entertain, to soothe, and even to offer advice, for they are well-versed on any variety of subjects from politics to the economy. A Companion knows traditional and contemporary dance. They are skilled musicians, schooled in literature and stay current with all significant newsworthy events. They have a high degree of empathy and are trained in psychology, so they can understand their client’s needs.
The beauty, elegance, and skills of the Companions have earned them the highest respect in social circles. There is no stigma to bringing a Companion to a party, as doing so proves you have both money and the ability to impress the Guild, whose members set very high standards. However, few Companion marry the wealthy prince and go off to live in the glittering castle. While of the social elite, Companions still exist outside society. Though a Companion is welcomed as an escort at party, a Companion would not be so well-received as husband or wife. A Companion might commit to an exclusive, long-term contract, but that would still be a business arrangement. A Companion is encouraged to enjoy the work, but is taught to stay emotionally detached from the clientele.
Most Companions work on the Core systems, entertaining clients in their own suites or meeting them elsewhere. Some choose to travel and may contract with a luxury liner—servicing clients on a cruise or flying the ship’s shuttles to visit clients on nearby worlds. Few Companions choose to travel on their own or ally themselves with a small ship, and even fewer visit the Outer Rim. Those who travel off the beaten path can pick and choose their clients, though they may not make as much money as working on the wealthy Core worlds.